Oculus has announced, at the company’s first developer conference called Oculus Connect, the latest prototype of their Oculus Rift VR headset called Crescent Bay that’s still meant for use by developers to continue making games and applications for the coming consumer version of the headset, which the company did say is still a ways away.
The Crescent Bay prototype, which is reported to be big of a leap from the previous prototype as the DK2 was from the DK1, brings with it a few new features including a better high-resolution display, 360-degree head tracking, and improved tracking latency, among others. The headset is also supposed to be dramatically lighter and more ergonomic.
Another new feature that’s coming to the Crescent Bay prototype is high-quality integrated audio. Oculus has brought in audio technology from RealSpace3D that will enable high-fidelity virtual reality audio that works with HRTF audio spatialization and other technologies to create realistic 3D audio. The technology used by RealSpace3D was originally based on research and technology developed at the University of Maryland.
With all the new features that Oculus has introduced with Crescent Bay, the company decided to release a new set of demos called the Crescent Bay Experiences which showcase the new prototypes slew of new features.
Other announcements the company made during their conference including the announcement of a new Unreal Engine 4-based Rift experience for Crescent Bay called Showdown. The company also announced a new partnership with Unity that will see a new dedicated add-on that will bring features includes stereo imaging optimizations, 3D audio support, and other features to the Oculus Rift and Unity.
The company did not announce when the Crescent Bay prototype will be available for purchase by developers but those who attended the company’s conference were able to experience Crescent Bay along with all its new features as well as the new experiences created for Crescent Bay by Unreal, Unity, and Oculus.