“Star Wars: Battlefront’ received a bad rap from reviewers due to the lack of a single player campaign. EA executives admit that the game was short on content and the reason behind all of it is none other than “The Force Awakens.”
According to Forbes, the lack of a single player campaign was a conscious decision made by EA due to time constraints. The company wanted to ride the hype created by the release of ‘The Force Awakens” to help market their product.
The move proved to be very successful with “Star Wars: Battlefront” selling 14 million copies. Critics, however, weren’t pleased by EA’s move to prioritize profit over player experience; the game got an overall score of 75 on Metacritic, which was pointed out by EA executive VP Patrick Soderlund.
According to Kotaku, Soderlund admitted that they are not happy with the rating they received but knows they are also the ones to blame. They released a game that did not meet expectations regarding the breadth and depth despite nailing all other aspects.
EA promises to make up for it in the next game release, claiming the sequel will be way more substantial especially now with no ‘The Force Awakens’ to screw with their schedule. As they say, hindsight is 20/20 and so they plan to look back at their mistakes as they build another version of the game.
In the end, it is still the consumers who got the short end of the stick. EA made their profit and despite a bad critical reception, they’re still pretty happy about it. Paying $60 for a game with bare bone content seems to be highway robbery for the majority of those who bought it.
For many, “Star Wars: Battlefront” highlights the sad state of the gaming industry where big video game companies squeeze every drop of profit from new game releases. Hopefully, EA makes good on their promise to deliver a much better gaming experience in the sequel.