Blizzard Entertainment has confirmed, in a recent interview with Polygon, that the company has officially cancelled development of its would-be next-generation MMOG (massively multiplayer online game) Titan.
The now-defunct title has been in development at Blizzard for at least seven years. It was originally unofficially announced back in 2008 by Blizzard and Activision executives after a leak on a Blizzard online forum.
Blizzard co-founder and CEO Mike Morhaim told Polygon in an interview speaking about Titan, “We had created World of Warcraft, and we felt really confident that we knew how to make MMOs. So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together.”
Signs of the game’s development troubles started when the company announced in 2013 that development on Titan was restarted and the project as a whole was being reevaluated. Additionally, around seventy percent of the development team of Titan was being moved to other Blizzard projects. It was also announced that year that the company was in the process of re-envisioning the title and saying that the game was “unlikely to be a subscription-based MMORPG.”
“We didn’t find the fun,” Morhaime said. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
The recent success and excitement surrounding Hearthstone and Heroes of the Storm, a pair of the company’s smaller-scale games, may have also played a part in the death of Titan. Both Hearthstone and Heroes of the Storm are expected to become big successes for the company and that may have pushed Blizzard to put more resources into those projects for now.
Asked whether the company would consider developing a new MMO again Morhaime only said, “I wouldn’t say no to ever doing an MMO again. But I can say that right now, that’s not where we want to be spending our time.”