Watch Dogs 2 Gameplay: New Progression System, Towers and More Details Surface

Watch Dogs 2 Gameplay: New Progression System, Towers and More Details Surface
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During Ubisoft’s press conference at E3, fans would have noticed something missing in the Watch Dogs 2 gameplay video. A well known ability that has been included in Ubisoft’s flagship video game like Far Cry, Assassin’s Creed and not to forget Watch Dogs 1 — Towers.


The Towers feature, which has always been pre-unlocked from the moment gamer’s start their story mode, has helped players navigate in and around the open-world map, unlock or reach new missions and identify enemies. However, it has been confirmed that Watch Dogs 2 will not have this feature anymore.

Creative director Jonathan Morin recently confirmed that Watch Dogs 2 gameplay won’t include towers, Eurogamer noted. “It’s not a game where you open your map and everything’s there. There are no towers. You just explore the world,” he said.

While some gamers may feel crippled due to the removal of towers feature, the non-scripted mechanics of Watch Dogs 2 makes it necessary that players are not instructed to choose a path, but are rather given the option to choose their own way in completing tasks and exploring the world.

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The developers have changed the way a story can progress in Watch Dogs 2 in replacement of towers. The game has been engineered to allow players to progress in the game depending on the number of ‘virtual followers’ our main playable character Marcus Holloway has gained, Gamezone reported.

“Players start with a few followers in [hacking group] DedSec, but pretty soon you realise you’re going to need more if you want to pull off big operations. So you start free-roaming,” Morin continued.

These new improvements and tweaks in Watch Dogs 2 gameplay will push players to roam the free-world and explore rather than just look forward to completing missions. Watch Dogs 2 will be released on November 15 for PC, Xbox One and PS4.

Also Read: ‘Call Of Duty’ To Become Olympic Sport?

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