Rooster Teeth Animator Monty Oum Dies At 33
Rooster Teeth animator and RWBY creator Monty Oum succumbed to death after a severe allergic reaction due to a simple medical procedure that brought him in a state of coma, Rooster Teeth announced on Feb 2.
The company said the artist died surrounded by his loved ones, assuring fans and followers that Oum was well taken care of the whole time he was hospitalized.
Rooster Teeth, together with Oum’s wife Sheena, father Mony, brothers Woody, Sey, Chivy and Neat, sisters Thea and Theary, expressed their pride of being part of his life.
“As well as a countless number of fans and friends, we were so proud to be a part of his life and we will miss him greatly,” the company said in a statement.
The company had requested for well wishers to use their imagination to make the world a better place.
“If you know Monty like we do, then you know he would certainly be doing that if he were able to,” Rooster Teeth said.
Oum started out as an uploader of fan videos to websites like Gametrailers.com. The opportunity to enter the world of animation came knocking in 2007 when he made a video for Microsoft’s Halo franchise and Nintendo’s Metroid. The animated video was called “Haloid.”
A year after, the Namco Bandai games hired him as a combat designer and animator, working on Afro Samurai. In 2010, he worked as the lead animator for Rooster Teeth’s Red vs Blue, bringing the subsequent series into a success with Elijah Wood being one of its voice cast come third year of the show.
In July 2013, The Austin Chronicle described Oum as the Kanye West of Rooster Teeth – the company being Disney and Warner Bros rolled into one. During the premiere screening of RWBY, Oum received an overwhelming standing ovation.
Oum described the video game industry as something limited by many things, including the culture.
“All games have to be absolutely perfect, or they’re not worth your time,” he said at the time as quoted by The Austin Chronicle.
“The hard lesson that I learned, and that many people are learning these days, is that because games are so critical, and they’re so expensive to make, the creative freedom often gets very stunted.”