Arkane Studios co-founder Harvey Smith revealed a few important details on Dishonored 2, one of this year’s most anticipated video games. Smith claimed that playing the game once will not provide players with the ultimate experience; they’d barely scratch the surface.
In an interview with Finder, Smith was asked if players will get to choose between Emily and Corvo as playable characters (both were in the first game). The game designer answered, “At the beginning of the game you play as Emily for a moment; so you see Emily no matter what.”
Smith added that there will come a point where the player must finally choose between Emily and Corvo. Players will be faced with a tough dilemma: either continue the story as Emily, or play as the character they missed so dearly from the first Dishonored. This is where the replayability of the game comes in.
“And the other character doesn’t walk along with you or anything like that; you leave them behind. So you are committed to one or the other.”
According to Smith, the replayability isn’t just focused on which character the player chooses. As also experienced in the first game, there are always different ways to get from Point A to Point B. “There’s a path on the right; a path over the roof; a path on the left; or maybe you just possessed a fish and swam around in the river. And you can’t do all of them; you have to choose one.”
Add the fact that players can sneak through an area or slash their way past the guards, reducing them to a bloody mess. Those who prefer sneaking will have fun attempting to play undetected by the enemy.
Dishonored 2 is set to be released for the PC, PS4, and the Xbox One on November 11.
Here’s a teaser of the gameplay: