Apple Rejects The Binding of Isaac: Rebirth For Violent Content?

Apple Rejects The Binding of Isaac: Rebirth For Violent Content?
Photo Credit: davidgsteadman via Compfight cc

Over the couple of weeks, excitement has been building up for fans of “The Binding of Isaac: Rebirth” game as they see Nicalis Founder Tyrone Rodriguez tweeting and teasing photos of the game. For gamers who are currently using the iOS platform, images of the game running on iPad and iPhone makes it even more special. That was until last night when Rodriguez shared Apple’s rejection notice of the game, reports Kotaku.


According to Eurogamer, Rodriguez wrote on Twitter “C’mon, wtf… Apple”, which clearly depicts his dismay and disappointment over the rejection of the said game that is said to be too violent. Along with the said tweet is an image of Apple’s rejection of the app. The image shows a message stating “15.2 Details your app contains content or features that depict violence towards, or abuse of, children, which is not allowed on the App”

The Binding of Isaac is a 2D game that’s supposedly based on the story from the Hebrew Bible in which God asks Abraham to sacrifice his child, Isaac, to test his faith. The game features a young boy attempting to escape his mother, who has been given a similar order. It was designed by Edmund McMillen and Florian Himsl and was originally released on PC. Then it was upgraded with a new engine and content before repackaging it as “The Binding of Isaac: Rebirth.”

The latest version of The Binding of Isaac has been ported on different game consoles which include PlayStation 4, Xbox One, and PlayStation Vita. It also managed to make an appearance on Nintendo’s 3DS and Wii U. This might be a bit surprising to some as the company is known for its strict rules regarding objectionable content. It could also be recalled that the earlier version of the app has been rejected because of its religious overtones.

Like us on Facebook

Hopefully, Rodriguez and his company can find a way to make their game available for iOS supporters so as not to disappoint them. It would have been a waste if their team effort in making an iOS version of The Binding of Isaac is rejected forever and not used on the said platform.